Sunday, March 29, 2015

Production Pipeline of My Bouncing Ball


Model:

The object I decided to model and use for this production is a ball. I decided on a ball that resembles a small bouncing ball,since my animation would consist of the ball bouncing several times. I chose a ball because a ball was a simple model to begin animating in terms of my first animation.

Texture:

I chose a red colored dodge-ball texture for the ball, a marble floor, and a wooden wall. For the ball, I chose a dodge-ball surface because I felt it would appropriate for a ball that bounced. For the floor, I chose marble because of how solid a marble floor is, if it were to be a wooden floor, it may have some shifting weight. I chose the wooden wall because I felt it was both appealing to the eyes and because I felt it was appropriate.


 
Lighting:

For my lighting I used an Omni light. I chose the Omni light because I felt it would illuminate the entire area that I wanted to focus on without the complications of a spotlight where I would have to adjust the focus and the source.
 
Animation:

For the animation I made the ball bounce twice, roll on the floor to hit the wooden wall and roll back to a complete stop. I chose this motion because this is my first animation on 3DS Max and I thought that it would be the easiest to animate.
 
Rendering:

Rendering took 15 minutes for me. Rendering the image changed the view. I found that my background was set to white, and that the model was much smoother that before rendering. I also found rendering extremely frightening in the case that I set up the camera in the wrong angle or any flaws like my computer crashing or 3DS Max crashing.

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