Model:
The object I decided to model and use for this production is a ball. I decided on a ball that resembles a small bouncing ball,since my animation would consist of the ball bouncing several times. I chose a ball because a ball was a simple model to begin animating in terms of my first animation.
Texture:
I chose a red colored dodge-ball texture for the ball, a marble floor, and a wooden wall. For the ball, I chose a dodge-ball surface because I felt it would appropriate for a ball that bounced. For the floor, I chose marble because of how solid a marble floor is, if it were to be a wooden floor, it may have some shifting weight. I chose the wooden wall because I felt it was both appealing to the eyes and because I felt it was appropriate.
I chose a red colored dodge-ball texture for the ball, a marble floor, and a wooden wall. For the ball, I chose a dodge-ball surface because I felt it would appropriate for a ball that bounced. For the floor, I chose marble because of how solid a marble floor is, if it were to be a wooden floor, it may have some shifting weight. I chose the wooden wall because I felt it was both appealing to the eyes and because I felt it was appropriate.
Lighting:
For my lighting I used an Omni light. I chose the Omni light because I felt it would illuminate the entire area that I wanted to focus on without the complications of a spotlight where I would have to adjust the focus and the source.
For my lighting I used an Omni light. I chose the Omni light because I felt it would illuminate the entire area that I wanted to focus on without the complications of a spotlight where I would have to adjust the focus and the source.
Animation:
For the animation I made the ball bounce twice, roll on the floor to hit the wooden wall and roll back to a complete stop. I chose this motion because this is my first animation on 3DS Max and I thought that it would be the easiest to animate.
For the animation I made the ball bounce twice, roll on the floor to hit the wooden wall and roll back to a complete stop. I chose this motion because this is my first animation on 3DS Max and I thought that it would be the easiest to animate.
Rendering:
Rendering took 15 minutes for me. Rendering the image changed the view. I found that my background was set to white, and that the model was much smoother that before rendering. I also found rendering extremely frightening in the case that I set up the camera in the wrong angle or any flaws like my computer crashing or 3DS Max crashing.
Rendering took 15 minutes for me. Rendering the image changed the view. I found that my background was set to white, and that the model was much smoother that before rendering. I also found rendering extremely frightening in the case that I set up the camera in the wrong angle or any flaws like my computer crashing or 3DS Max crashing.
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