Wednesday, February 25, 2015

Week 2 - Current Trends for 3D Modelling in Games and Films

In last week's 3D Modelling class we discussed 3D modelling, we went slightly in depth, and also discussed the 3D modelling pipeline in games and film.

Currently in the gaming and filming industry 3D modelling is becoming more and more demanded due to the fact that they provide a more realistic result. In games 3D modelling is used for the characters and the environment surrounding the character, whereas in film, 3D modelling is used for special effects. Technology is developing rapidly, and has been in the past few years. The amounts of realism we can now achieve with these developed technologies were unimaginable in the past. The 3D modelling business has been growing and becoming more popular in film and games. Softwares such as Autodesk Maya and Autodesk 3D Studio Max have had a great impact and have provided us with a simple way to achieve wonders.

Current 3D pipelines for games are structured together, with 8 aspects. "Concept Drawings", "Low Polygon Base Mesh", "High Polygon Sculpt", "Polygon Cruncher", "Unwrap", "Render to Texture", "Texture Paint", and "Engine Import". Those are all 8 aspects in order.

Here are some example images of what these aspects look like;

Concept Drawings:

Laurinavicius, T. (2009). 50 Stunning Video Game Concept Art, Retrieved from http://sixrevisions.com/digital-art/50-stunning-video-game-concept-art/

Low Polygon Base Mesh: 

Themelios, D. (2009). Game Character Creation, Retrieved from http://blogs.gscept.com/2008/ip6/

High Polygon Sculpt: 

Wilkinson, L. Vor, Guardian of Fern-0, Retrieved from http://lancewilkinson.weebly.com/vor.html

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