Wednesday, February 25, 2015
Week 1 - 3D Pipeline?
In my 3D class we took a little insight to 3D Studio Max as well, we learned basic skills and applied them, we also discussed and learned about the 3D Production Pipeline. There are several aspects to 3D Production Pipeline. The first being "Pre-Production and Blocking". What that is, is the pre-production, meaning where you discuss ideas and share opinions on how you want the production to be, pre-planning. The second is "3D Modelling of Required Assets". This is where you begin modelling the characters and the setting. After that comes "UV Mapping". UV Mapping is pretty much where you draw your models in 2D as a representation of the 3D model. Next is "Texturing". It is a straightforward concept, and speaks for itself. It is the process of applying texturing to your models, such as cloth, or concrete, marble, glass, etc... "Rigging" is next in line. Rigging is when you apply bones or joints to your model so it is able to move and bend, in order to preform simple body movements. After rigging comes "Animation", the process in which you begin to animate your models to make your short film or movie. "Scene Assembly" come after that. It speaks for itself, it is the process where you make up the background, setting up the scene around the model/character. After that is "Lighting". Applying a light source, like the sun if outdoors, or a light bulb if indoors, maybe even several lightbulbs. "Rendering", nearing the end, is where a 3D scene is transferred or translated into a 2D image. Second last is "Compositing". Compositing is where you add different images to a single picture to form the entire scene. Last, but certainly not least, comes "Video Editing". Video editing is a straightforward term, it is where you edit all the images you have managed to get to make your short film or movie. You edit them in the order you prefer, and you may cut scenes or feel as though another shot is needed. Those are all the steps you need to make a 3D animation.
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